﻿1	Earth Alchemy Mastery is one of the four elemental alchemy mastery skills. <br/>As your skill rank increases, any alchemy related to earth, like Sand Burst, will get stronger!
2	Fire Alchemy Mastery is one of the four passive elemental alchemy mastery skills. <br/>As your skill rank increases, any alchemy related to fire, like Flame Burst and Heat Buster, <br/>will get stronger!
3	Alchemy Mastery is like an index of your knowledge in Alchemy. <br/>You can't call yourself a master of Alchemy if you only know one kind, right?<br/>Your Alchemy Mastery skill will improve by using all types of alchemy equally.
4	Transmutation Mastery is a passive skill that increases your knowledge of the <br/>structure and formation of substances. Increasing it will increase your <br/>rate of success for Fragmentation, Synthesis, and Crystal Production.
5	Water Alchemy Mastery is one of the four passive elemental alchemy mastery skills. <br/>As your skill rank increases, any alchemy related to water, like Water Cannon, Rain Casting, <br/>and Frozen Blast, will get stronger!
6	Wind Alchemy Mastery is one of the four passive elemental alchemy mastery skills. <br/>As your skill rank increases, any alchemy related to wind, like Wind Blast, will get stronger!
7	The Taming Wild Animals skill allows you to turn a wild creature into a <br/>loyal companion. You must have a Taming Cane in your right hand and <br/>Taming Bait on your left. If you tame the wrong monster in a dungeon, <br/>you might be unable to proceed, so be smart!
8	Arrow Revolver was not invented by an archer. It was actually created by <br/>a magician! The idea of pre-charging an arrow came from Icebolt. <br/>Because of the bowstring's strong elasticity, charging 2 arrows is difficult for most... <br/>but this skill lets you maintain 5 charged arrows at once. Magical!
9	Charge is a skill that lets you dash through the enemy to knock them down <br/>and out. While you're charging, you'll take less damage from ranged attacks <br/>and be harder to knock down. Just be careful of magic attacks. They still hurt.
10	Axes are powerful and heavy weapons to say the least.<br/>Axe Mastery allows you to maximize the power of your axe to deal greater damage.
11	Even the strongest hand-to-hand fighter has to step back and observe the enemy<br/>from time to time. In such situations, Tumble can buy you that time. Just don't<br/>do it too often, or you might get dizzy.
12	Barrier Spikes is a skill that uses Alchemy to create a protective wall <br/>to block enemy attacks. Increasing the skill's rank will cause damage to enemies <br/>or allow attacks to enemies behind the wall. This skill helps you protect an ally or take on multiple enemies at once. <br/>The damage you inflict on enemies increases if your HP is higher when you cast it.
13	By using Berserk, you will become a rampaging warrior, impervious to pain <br/>and much stronger for a short period of time. You will take more damage and <br/>your intelligence will decrease, but also be immune to knockdown, stun, <br/>freezing, petrification, and poisoning.
14	Blacksmithing is used to forge items from ignots. It allows you to create weapons <br/>by pouring melted ignots into a mold, then forming them with strikes and heat. <br/>Just find your nearest anvil and start hammering.
15	This powerful skill flings a magic weapon at the enemy, stunning, injuring, <br/>and knocking enemies off their balance. Make sure to use it carefully, because <br/>once you release it, your magical power will explode.
16	The Blunt Mastery skill enhances the power of blunt weapons. Train with blunt <br/>weapons ceaselessly, day and night, and you will learn to unleash their <br/>true power.
17	Bolt Combination is an advanced technique that combines the powers of two <br/>different types of bolt magic. In the past, two party members needed to cast <br/>different magic attacks. After much research, a single person can now accomplish <br/>the same feat. <p/>You can use Bolt Combination by casting bolt magic with the currently equipped <br/>magic tool, then manually casting a bolt with a different attribute.
18	Bow Mastery training is required to deal greater damage with a bow. Train with <br/>it every day and you'll be able to hit anything, anytime.
19	Bullet Storm is a skill where you use all of your remaining Mana Bullets to <br/>attack, firing 4 shots per enemy. Load more Mana Bullets to inflict greater <br/>damage.  If you use Bullet Storm along with Way of the Gun, you can take on <br/>huge groups.
20	Doppleganger allows you to gather monster souls and turn them into clones <br/>to attack your enemies. If you have high Stamina, you can use it to power up <br/>your doppelgangers to inflict more damage. Be aware that you must gather <br/>monster souls each time you use this skill.
21	Carpentry allows the manufacture of all sorts of wooden goods, including <br/>bows and firewords. You can use the carpentry workbench in the Logging Camp <br/>to create your masterpiece.
22	Chain Cylinder is a skill that allows you to reload your cylinder quickly while <br/>you add charges for the next Flame Burst or Water Canon attack. As the <br/>skill rank increases, the charge count increases, while the charge time decreases.
23	Combo Mastery is essential because it increases the<br/>damage of Combo skills and reduces cooldowns. At higher ranks, it allows <br/>you to use stage 3 Combo skills with reduced damage when wearing heavy armor.
24	Focused Fist is a stage 1 Combo skill. It focuses strength into your fist and <br/>releases it to hit the enemy. A longer charge will increase the damage and range.
25	Grapple Shot is a skill charges one of your Mana Bullets with a tethering spell <br/>to pull you to the target. Using it on friends and pets won't damage them, <br/>so use it to get around!
26	Colossus Marionette summons a mighty marionette to bash your enemies. <br/> Increasing the skill rank will strengthen the marionette. Anyone can <br/>summon a Colossus Marionette, but few can draw out its true power.\n
27	Combat Mastery is a passive measure of physical fighting abilities. <br/>Increased skill ranks will increase the damage for most physical skills. <br/>It's a vital tool for all combatants.
28	Clever merchants know that controlling the market is more important than <br/>purchasing goods at a low price. This skill allows you to earn more during trades, <br/>but it won't guarantee a profit.
29	Counterattack will greatly increase your abilities in close-range combat, allowing <br/>you to reflect almost any attack. The stronger your enemy's attack, the stronger <br/>your counterattack becomes.
30	Counter Punch lets fighters strike an enemy's weak spot quickly when <br/>the enemy tries to attack. Just be sure to strike quickly, as damage decreases <br/>the longer you wait to make a move. <p/>Remember that you must counter the opponent's attack within 3 seconds <br/>of preparing the skill in order to use the Stage 2 Combo skill in succession.
31	Crash shot fires an arrowhead that detects enemies using the principle of Ice Mines.<br/>When the arrowhead pierces the enemy, it will explode and send shrapnel <br/>to any nearby targets. Great for groups!
32	If you master Critical Hit, you can easily defeat a strong enemy with a <br/>few attacks by hitting their weak spots. The more you master this skill, <br/>the more critical chances you'll get.
33	Training in the Crossbow Mastery skill is a must if you want to perform a refined <br/>critical attack. Higher ranks of this skill will increase your precision.
34	Flash Launcher is a Dual Gun skill that first launches the enemy with a kick, <br/>then pounds the full force of a Mana Bullet into the target.<br/>The shockwave does considerable damage.
35	Charging Strike is a Stage 1 Combo skill. It instantly closes on your opponent <br/>and delivers a quick blow. It is a necessary skill for close quarters combat. <br/>The key to victory is striking faster than the eye can see.
36	Successfully using Defense will not only protect you, but disrupt the <br/>enemy's attacks, opening them up for retaliation.
37	Fragmentation allows you to extract materials from items in a Dry Oven.<br/>We can get hints of the fragmented items by observing how they were made.
38	A true fighter must never be caught off guard or show mercy.<br/>When an enemy falls, that is the moment to strike! Leap into the air <br/>and crash down, slashing with your weapon. Your mighty strike will <br/>leave your enemy begging for mercy.
39	Drop Kick is a Stage 3 Combo skill that puts all of your weight into a powerful kick, <br/>blowing the enemy away. Aim your kick to take out as many foes as possible!
40	Dual Gun Mastery allows you to condense mana into Mana Bullets and fire <br/>them from a safe distance. Just be sure to keep track of your ammo. You don't <br/>want to be caught off guard while you reload!
41	Egg Gathering is improves your ability to gather eggs from hens.<br/>Your skill will increase if you carefully gather their eggs for a long time.<br/>Who knows? You might be lucky enough to find some golden eggs!
42	A skill that enhances alchemy by exploding the four classical elements.<br/>Elemental Wave enhances Heat Buster, Frozen Blast, Summon Golem, Shock, and Life Drain.<br/>Using this skill will drain any elemental energy you have.
43	Danger and exploration go hand in hand. We must know how to escape danger <br/>so that we can face it more regularly. It is Crisis Escape that gives us the courage <br/>to dive into danger, and the will to get out of it.
44	Enchanting imbues items with magical effects. Equip Magic Powder in your <br/>right hand and an Enchant Scroll in your left to use this skill on equipment. <br/>Even if you fail to Enchant, you won't lose the Enchant Scroll.
45	The audience's endless applause resonates even after the curtain falls.<br/>The bard returns to the stage as if lured by some mysterious force.<br/>Once the curtain rises, the bard plays to the delight of the crowd.
46	Evasion allows you to dodge arrows or arrows from a distance. <br/>It's most efficient when the skill is used right when the enemy attacks.<br/>But if you use it too many times in a row, you will lose your physical balance <br/>and need to take a moment.
47	Humans have always wanted to unmask the unknown in the hopes of finding <br/>the true meaning of life. As such, Exploration is the purest of all human pursuits.<br/>It is the perfect blend of danger and beauty, where adventure is assured and <br/>knowledge is its own reward.
48	Bullet Slide fires at a target four times while propelling you to safety. It is a useful <br/>skill for Gunslingers that needs to fight at distance.
49	The true joy of cooking is sharing your dishes with others.<br/>Catering allows you to prepare food in larger quantities, so that you and <br/>your guests can dine together. The more people you have, the better your <br/>banquets will be.
50	The Final Hit skill envelops you in a battle aura that allows your body to push <br/>the limits of physical capability. Attack an enemy while it is active to teleport <br/>to their location and begin your assault.<p/>Dual wielding while using this skill will allow you to unleash a near-limitless flow <br/>of attacks, while attacking with a single weapon will cause your blows to knock <br/>the enemy to the ground with each strike.
51	Final Shot is a powerful ranged skill that sharpens your senses and lets you <br/>fire arrows at extremely high velocity. It also boosts the aiming speed <br/>of your ranged skills and allows you to get hit by arrows without staggering <br/>or getting knocked down.<p/>Click on a nearby location while holding the Shift key to teleport to that <br/>location, dodging an enemy that is about to attack.
52	Rare cuisines depend on hard-to-find ingredients from the wild and beyond.<br/>But you must be able to recognize a quality ingredient to pick it out from the chaff!<br/>The art of Ingredient Hunting will make these easier to spot and gives you <br/>an eye for good leather as a bonus!
53	Fire Shield forms a sphere around you and your allies that deflects ranged <br/>Firebolt, Fireball, and other fire attacks. Multiple overlapping spheres will <br/>increases defensive capabilities.
54	Fireball forms huge cannonballs of fire to blast enemies in an area. <br/>Highly explosive and highly effective.
55	Firebolt burns enemies with a blast of concentrated flames. <br/>Cast it multiple times to really amp up the heat!
56	Fishing is the only way to pull a catch from the water. All you need is a pole, <br/>bait, and a bit of patience. Take your time, learn where to fish, and you'll be <br/>pulling up the big catches in no time.
57	Flame Burst launches a wall of flames from your cylinder using Fire Crystals.<br/>You can shoot up to five Fire Crystals at once to intensify the burn. Remember <br/>that damage increases with higher HP.
58	Cooking is a harmonious science, where ratios and formulas combine to make <br/>something of exquisite beauty. When prepared with a steady hand and <br/>a patient mind, food has the ability to move hearts and give strength.<br/>Tasting will improve the effects of food you eat.
59	Way of the Gun focuses all of your energy into your Mana Bullets, to <br/>draw out the full potential of Dual Guns. <p/>While the Way of the Gun skill is active, you will have unlimited <br/>Mana Bullets, all Dual Gun skill cooldowns will be reset, and all Dual Gun <br/>attacks will be Critical hits.The only drawback is that it will empty your <br/>guns of Mana Bullets.
60	Frozen Blast creates a freezing snowstorm that covers an area in frost and <br/>freezes enemies. Frozen enemies cannot move and take greater damage <br/>from physical attacks. Damage increases with Stamina.
61	Use Stomp to damage and stun nearby enemies. Because the damage is delivered <br/>through the ground, it bypasses defense. However, the skill won't have any <br/>effect if you are under attack and it's effectiveness can be offset by enemies <br/>using skills that defend against ranged attacks.
62	Throwing Attack enables the use of throwing weapons, so long as you <br/>have a projectile and throwing weapon in your hands.Unlike arrows, balance <br/>and injury rate do not affect chance for success. Throwing weapons do not <br/>require time to aim.
63	This skill amplifies the energies of the four classical elements by manipulating time.<br/>The amplification only lasts for a moment, so be quick!
64	Every great merchant knows, If you're feeling rich AND threatened, <br/>throw a pouch of gold coins at your enemies to get away! This skill lets you <br/>rain down money like razor sharp knives. You can even charge the skill to deal <br/>extra damage, but if you're not careful, you just might go broke.
65	Guard Cylinder Mastery increases the efficiency and criticals of every alchemy <br/>skill when you are equipped with both a Cylinder and a Guard Cylinder. <br/>It won't be as effective if you equip only a Guard Cylinder.
66	This basic skill allows you to create a snow storm, gather ice from that storm, <br/>and then unleash that ice upon your enemies. You need to wield a staff to <br/>use the skill, but it will allow you to ceaselessly attack nearby enemies.
67	If you want to make something special with materials you can obtain anywhere, <br/>the Handicraft Skill is an absolute must.
68	Harvesting improves your ability to gather wheat, barley, and corn using a sickle.<br/>Greater Harvesting Skill ranks will decrease harvesting time and increase your<br/>success rate.
69	Healing is tremendously helpful for rough adventures. Not only will it restore HP, <br/>it will also grant protection from magic attacks. This spell also has a stronger effect <br/>and EXP gain used at low HP. Just remember, Healing only recovers HP. <br/>It will do nothing for wounds and injuries.
70	Heat Buster pressurizes Fire Crystals inside your cylinder for an explosive attack. <br/>As such, this skill can only be used after pressure has been generated by <br/>other alchemies. Damage increases with Stamina.
71	Heavy Armor Mastery improves the effectiveness of Heavy Armors. The more <br/>you train the skill, the more efficient the equipped armor will be. This skill can <br/>cause enemy attacks to bounce off your armor, leaving them open to attack. However, <br/>Heavy Armor greatly reduces your dexterity.
72	Herbalism allows you to distinguish and gather various herbs. Though it seems <br/>like a simple task, inexperienced herbalists can damage finer herbs. As such, <br/>gathering the rarest herbs from deep within dungeons requires a great <br/>deal of study.
73	Hillwen Engineering is a skill that uses the engineering knowledge of the <br/>ancient Giants to craft engineering tools and weapons like the Dual Gun.<br/>You need an Engineering Rack to use the skill.
74	Hoeing is a skill that improves your ability to gather potatoes and clams.<br/>Higher ranks of the skill will shorten the time it takes to gather and <br/>increase your success rate.
75	Hydra Transmutation summons a Hydra that spits venom, causing consistent <br/>damage and corroding enemy defense and protection. The Hydra's damage <br/>stacks 5 times and increases with Stamina.
76	Ice Shield forms a sphere around you and your allies that deflects ranged <br/>Icebolt, Ice Sphere, and other ice attacks. Multiple overlapping spheres will <br/>increases defensive capabilities.
77	Icebolt is an offensive spell that focuses the moisture in the air into <br/>one point, rapidly freezing it. The ice shards are then fired at the enemy at <br/>high speeds.<p/>Frozen ice shards can cause as much damage as a well-sharpened <br/>blade, and they also generate mana and reduce enemy movement speed.<br/>While the casting time is long, a charged Icebolt fires instantly.
78	Ice Spear freezes moister into a spear made of ice that is then hurled at <br/>the enemy. Ice Spear has a higher penetration rate than Icebolt, and <br/>can also damage the enemies nearby.
79	This skill allows you to use chargeable magic skills without casting time or <br/>charging them. It will only work once during the skill's duration. <br/>When activated, it immediately charges your skill to level 5 without consuming any MP.<p/>The skill's cooldown will decrease little by little when used to attack an enemy, <br/>so use it repeatedly to increase your power.
80	Knuckle Mastery enhances the usage of knuckles and increases your <br/>punching power. It turns your fists into deadly weapons through constant <br/>training and discipline.
81	Lance Charge makes the wielder dash fiercely towards the enemy with <br/>their lance extended. While charging towards the target, all the enemies <br/>in between are knocked back. Although it cannot be used on nearby enemies, <br/>it is very effective for both damage and positioning.
82	Expert lancers have developed Lance Counter to compensate for the difficulty <br/>of fighting with a lance at close range. Lance Counter activates faster than a <br/>normal Counterattack, but the position is not maintained as long. <p/>One must know exactly when the attack is coming to utilize the attack. <br/>The attack power of Lance Counter is directly proportionate to the enemy's attack. <br/>Definitely a must-have when fighting a powerful enemy.
83	As you train Lance Mastery, you will be able to deal more damage and <br/>even perform an additional attack with your lance.
84	Life Drain is designed for recovery in battle. Using this can quickly recover <br/>your HP while dealing lethal damage to your opponent.<br/>Using this skill can greatly enhance your Alchemy knowledge.<br/>Damage increases with lower HP.
85	Light Armor Mastery improves the effectiveness of light armors. <br/>The more you train the skill, the more defense your armor will provide.<br/>To enhance this skill, you must wear light armor while doling out damage.
86	Lightning Shield forms a sphere around you and your allies that deflects ranged <br/>Lighning Bolt, Thunder, and other lightning attacks. Multiple overlapping spheres will <br/>increases defensive capabilities.
87	Lightning Bolt creates a small lightning bolt that penetrates the target in <br/>the blink of an eye. Lightning bolt can be even more powerful when combined <br/>with spells cast by other casters around you. It can also spread from <br/>the main target to other nearby enemies. <p/>Repeatedly preparing Lightning Bolt can reinforce such a chain reaction.
88	Enthralling Performance plays enthralling music with an instrument <br/>to entice a nearby animal or Fomor. Once enamored, the creature mindlessly <br/>follows the music, wherever it goes.
89	Bolt Mastery comes from lots of practice using bolt spells. The skill increases <br/>the damage you inflict with each bolt and is essential to any magician's arsenal.
90	Magic Craft is a skill needed to craft magic equipment and consumables by <br/>processing intact Shyllien with the magic knowledge of the ancient elves <br/>from the Shyllien Nature Reserve.<p/>Use the Magic Cauldrons in the Shyllien Nature Reserve on the east side of <br/>Filia to craft your magical wonders.
91	Fire Mastery increases your knowledge of Fire Magic and increases the <br/>damage you inflict on enemies with those spells. Controlling the elements <br/>requires a great deal of practice, but the results speak for themselves.
92	Ice Mastery increases your knowledge of Ice Magic and increases the <br/>damage you inflict on enemies with those spells. Controlling the elements <br/>requires a great deal of practice, but the results speak for themselves.
93	Lightning Mastery increases your knowledge of Lightning Magic and increases the <br/>damage you inflict on enemies with those spells. Controlling the elements <br/>requires a great deal of practice, but the results speak for themselves.
94	Magic is the work of handling resonating mana. The process takes a great deal <br/>of concentration and attention to detail. You can easily say that being <br/>proficient with magic comes from familiarity with the composition of Erinn.<br/>Mastery over magic increases your magical power and control over mana.
95	Magic Weapon Mastery improves the effectiveness of Magic Weapons.<br/>The more you train, the more powerful your bolt magic will become with <br/>a Magic Weapon. This will also decrease the casting time for Fireball, Ice Spear, <br/>and Thunder.
96	Magnum Shot charges up a massive store of energy and releases it <br/>in a long-ranging shot that can severely wound and knock down enemies. <br/>Even if the shot misses, it's mighty enough to strike fear into your enemies.
97	Production Mastery allows imagination to be successfully created at the<br/>creator's fingertips. Enhancing Production Mastery will increase your <br/>ability to make the world yours.
98	Steam ovens can be used to condense magical spells like Fireball, Thunder,<br/>and Ice Spear into crystals. These crystals can be launched from Cylinders,<br/>producing the spell effect even if you can't cast the spell yourself.<p/>Higher ranks allow you to create better crystals and use them faster<br/>with Mana Crystallization.
99	Mana Shield generates a powerful shield that blocks enemy attacks.<br/>It is effective against both physical and magic attacks.<br/>This skill costs you less mana if you are skilled in mana management.
100	Act 7: Climactic Crash is a Marionette skill that send the puppet charging forward,<br/>cutting a destructive swath through the enemy ranks.<br/>This marks the climactic battle where the hero finally achieves<br/>victory over the antagonists.
101	Act 1: Inciting Incident is a Marionette skill that stuns the enemy<br/>with a powerful charge. This part of the performance is when an<br/>unlikely encounter throws the hero's world into chaos, and prompts<br/>a journey to find peace.
102	This skill allows you to take direct control of a Marionette in battle.<br/>Skilled Puppeteers can move the Marionette much more swiftly.<br/>Legend has it that master Puppeteers can give their Marionettes life.
103	Act 2: Threshold Cutter is a Marionette skill that unleashes 3 powerful hits<br/>on the enemy. This is when the hero overcomes her first challenge and<br/>crosses the threshold to adventure.
104	Act 6: Crisis is a Marionette skill that drags nearby enemies closer to your puppet.<br/>This is the moment of crisis for the hero, when all hope is lost and she must<br/>draw upon her innermost strength.
105	Act 9: Invigorating Encore is a Marionette skill that revives the puppet,<br/>granting it new life Controlling the Marionette directly will make it<br/>deal greater damage. This part of the performance is the touching encore<br/>after a long and perilous journey together.
106	Act 4: Rising Action is a Marionette skill that deals damage and<br/>sends nearby enemies flying. This marks when the hero fully accepts<br/>destiny and rises to face all challenges head-on.
107	All material contains the 4 basic elements of Alchemy:<br/>Water, Fire, Wind, and Earth. Substances rust or fade in color<br/>because their properties change over time. If you can change<br/>these properties, you can easily make a new substance.<p/>Use this skill to change common metals into rare ones,<br/>and with luck, you might end up with a jewel or something completely unique!
108	Metallurgy lets you gather Ore Fragments from the beaches<br/>or rivers of Iria. You need a Metallurgy Sieve from the General Shop<br/>in your right hand to use this skill.<p/>Ores you can find include iron, bronze, silver, gold, and mythril.<br/>You can refine these fragments into ignots using furnaces in towns.<br/>If you're lucky, you may find some gems.
109	Meteor Strike is a powerful spell that summons a huge meteor<br/>from the sky, turning a vast area into a blazing inferno.<br/>The point of impact fills with lava for a time,<br/>inflicting constant fire damage on enemies in it.
110	Milking is a skill that improves the speed at which you milk cows.<br/>Your stamina goes up with your skill rank.
111	Learning more about Mining improves the success rate and decreases<br/>gathering time when mining ore in Barri Dungeon, Cuilin Stones in<br/>Sliab Cuilin, and Sulfur Ore in Zardine with a Pickaxe.
112	Mirage Missile damages multiple enemies with a single attack<br/>by adding a Mirage Erg to your next shot. Enemies hit by Mirage Missile<br/>will be stunned and take damage for a short time.<br/>The damage will also spread to nearby enemies.
113	This is a skill that allows you to cast all kinds of magic spells<br/>except Advanced Magic while moving. Remember that it takes<br/>a great deal of Stamina to stay focused, as well as additional MP.
114	This is a skill that improves your ability to gather Mushrooms.<br/>You can find Mushrooms west of the Dugald Aisle Logging Camp<br/>and in Karu Forest between 8pm and 4am, Erinn time.<br/>Different mushrooms can be found on different days of the week.
115	As history marched on, the Bards couldn't help but be dragged<br/>into Erinn's many wars. The songs they played to encourage their<br/>comrades was passed along down through the generations,<br/>and those are still used now as the Battlefield Overture.
116	Have you ever felt a jaunty tune lighten your step?<br/>It's not just an expression. The March Song is an energetic,<br/>cheerful melody that helps listeners travel more quickly.
117	Nothing makes the day go by like a good song.<br/>During the long months of planting and harvesting, Bards developed<br/>a series of tunes that would lift the spirits of the workers.<br/>These songs have been remembered as the Harvest Songs of Erinn.
118	Vivace is a musical term that means 'fast tempo'. Magicians discovered<br/>that Vivace music increased the speed at which they thought.<br/>After some experimentation, they learned that Vivace music could<br/>speed up Alchemists, Warriors, and Rangers, too.
119	By striking an enemy, a Bard can fill them with destructive resonance.<br/>Many well-mannered Bards refuse to do this, but others relish this feeling.<br/>Such an attack is a severe and lasting shock to the system.
120	Music not only uplifts the soul, but the mind and body as well.<br/>A well-played Enduring Melody can even harden defenses and restore energy.
121	Lullabies are usually reserved for the ones you love, but a true Bard<br/>can play a lullaby for even his worst enemy. Such a song will lull his enemy<br/>to sleep, if only for a few moments.
122	Natural Shield forms a sphere around you and your allies that deflects physical<br/>ranged attacks like Magnum Shot. Multiple overlapping spheres will <br/>increases defensive capabilities.
123	Party Healing is just that, healing magic for everyone in your party.<br/>The caster gets a shield effect from attacks, increased by how much<br/>healing your party members enjoy.
124	Truly marvelous music can put a chorus in your head... even when the song<br/>has no chorus! Some say a spirit or a demon is what sings the chorus.<br/>As strange as it sounds, no one can deny the effect.
125	This summons a beautiful Marionette armed with a hidden weapon.<br/>Higher skill ranks summon sturdier Pierrots. Anyone can summon a<br/>Pierrot Marionette, but few can draw out its true power.
126	Poems and songs of that past carry knowledge and wisdom into the present.<br/>Performing these treasures of art is its own reward.<br/>Master this skill to command emotions and win the hearts and minds of people.
127	Using herbs to make potions is simple chemistry.<br/>However, rarer potions require rarer herbs.
128	People have been experimenting with Fragmentation and Synthesis<br/>to better manage Potion Poisoning effects. This skill gives you less of a<br/>change to be poisoned by potions, and may make Recovery Potions<br/>much more effective.
129	People have been experimenting with Fragmentation and Synthesis<br/>to better manage Potion Poisoning effects. This skill gives you less of a<br/>change to be poisoned by potions, and may make Recovery Potions<br/>much more effective.
130	Rain Casting uses a combination of two crystals to create a vapor cloud.<br/>A Wind Crystal controls evaporation, and an Earth Crystal forms a<br/>condensation point. The reaction between them produces rain. 
131	The easiest way to knock enemies down is to strike from where they<br/>cannot strike back. It is obvious, but very difficult. You need weapons<br/>for long-ranged attacks, and skills to use them accurately.<br/>Ranged Combat Mastery allows for just that.
132	This skill lets you gather and research rare minerals from Hillwen Mine.<br/>The higher your Rare Mineralogy rank is, the faster you can gather and the<br/>more often you will be successful. Remember, you need a Mining Drill<br/>to gather minerals.
133	Ores from the ground are solid, but not very useful covered in iron, clay, and sand.<br/>Refining makes ores easier to work with by extracting only the pure ingots.<br/>Remember, you need a Furnace to melt the ores down for Refining.
134	Exploration has been a part of life since the days of our earliest ancestors.<br/>And it is with that pioneering spirit that we delve into our own past.<br/>We must use Artifact Investigation to see what the ancients saw.
135	This skill helps you load your Dual Guns with fresh Mana Bullets.<br/>Greater skill allows you to load faster. Get this skill high enough,<br/>and you'll never have to worry about running dry.
136	Some people can use their willpower to restore health and stamina.<br/>Higher ranks of this skill can even dispel poison. However, this disrupts<br/>the balance of mana in your body. Be cautious when using magic or alchemy.
137	This skill allows you to pepper enemies with sand from the Cylinder.<br/>This attack frequently blinds enemies, preventing them from countering for a short time.<p/>Damage increases with higher Stamina.
138	This is a stage 2 Combo skill that delivers a powerful uppercut.<br/>You'll want to use it after a stage 1 Combo skill, naturally.<br/>Your fist bursts into flame, destroying armor and defenses.
139	We study monsters today in the same way our ancestors did.<br/>Improve your skill to study stronger monsters. If you can come to<br/>fully understand a monster, you can transform into it. Transforming<br/>could even increase your stats.
140	This skill allows you to gather lots of Wool in a short time.<br/>The more you practice, the higher your skill will grow.<br/>How nice it is to gather resources without having to hurt anything!
141	Shield Mastery is a skill that improves the effectiveness of Shields.<br/>The more you train, the more you can block. An experienced Shield user<br/>will be able to block enemy attacks instinctively.
142	If you need something that will strike your foes with lightning and blow<br/>them away, this spell will do the trick. You must be equipped with a Wand<br/>or a Staff to use it, though, and it must be charged. However, there's a chance<br/>to build a charge when struck by a physical attack.
143	This is a Dual Gun combat skill that can knock down all surrounding enemies<br/>with a brutal charge. It's useful, but could land you in hot water if you're not careful!
144	Songs can give someone the courage to live on... or they can inspire great terror.<br/>Once you learn how to sing, you will realize that incredible power.
145	When you get a chance, try using this powerful Smash on a nearby enemy<br/>and marvel as you send them flying. If you run into enemies that tend to defend,<br/>use Smash to smash through their guard.
146	This is a stage 2 Combo skill where you kick enemies to daze them.<br/>Enemies hit by your final kick cannot concentrate enough<br/>to use magic or alchemy.
147	You can use Wind Crystals and a Cylinder to generate powerful electricity.<br/>One way to wield this power is to form a glowing shield around your body.<br/>The shield stuns or electrocutes nearby enemies and shields you from danger.
148	Spider Traps are traps resembling spider webs. They will tangle up enemies,<br/>immobilizing them. The trap breaks after a short time or if damaged.<br/>You can hit trapped enemies with a ranged attack right away for Critical Damage.<br/>Remember, you must be equipped with a Bow or a Crossbow to use the skill.
149	This is a skill that lets you gather and research specimens from the<br/>Shyllien Nature Reserve. Higher ranks of the skill grants you more<br/>successes and sooner. However, you need a [Blasted Oak Wand] to<br/>gather plant specimens.
150	This is an innovative Alchemy skill that can create Golems by binding<br/>and animating stones. This ancient skill, developed by Fomor Alchemists,<br/>has only recently been adapted for widespread use. This process is many<br/>times more complex than controlling a Golem.
151	When it comes to melee combat, swords are the weapons of choice.<br/>Sword Mastery enhances your skill with swords. While this ability doesn't<br/>grant any specific skills, it will grant you greater proficiency when you fight.
152	This skill allows you to create new items in the Dry Oven. The better the<br/>components, the better the results. Study alchemy books to find<br/>Synthesis Recipes. There are also items like Ice Mines which can be obtained<br/>only by synthesizing.
153	If you have thread and needle, you can create your own clothing.<br/>Not only is it practical, tailoring is an excellent way to express yourself!
154	This skill allows you to draw the attention of violent enemies.<br/>Save your party members by distracting the monsters attacking them.<br/>Use this skill with Wind Guard to be even more effective.
155	Create high-voltage clouds from mana with this spell. The longer you<br/>channel the spell, the stronger the clouds become. Use this to pierce<br/>your enemies with electricity
156	Water Crystals can be used to fire powerful streams of water from the Cylinder.<br/>The high-speed blasts deal significant damage and knock down nearby opponents.<br/>Opponents further away will only take minor damage and won't be knocked down.<br/>You can load up to 5 crystals at a time, and damage increases with more MP.
157	Weaving allows you to spin thread from nature weave cloth with it.<br/>Work carefully and diligently to create useful items. This can be challenging,<br/>but your hard work will pay off. Remember that you need to use tools like<br/>Sewing Patterns to use the Weaving skill.
158	This skill allows you to successfully defend against enemies attacks by<br/>summoning strong winds around your body. You cannot be knocked down,<br/>but you also cannot move while using the skill. Wind Guard and Taunt can<br/>be used at the same time. This skill is strong against physical attacks, but<br/>far less so against magic.
159	No matter how skilled you are at close-ranged combat, it's never easy<br/>to handle multiple enemies at once. The Windmill skill is a spinning attack<br/>that strikes enemies around you. It is extremely useful, especially after<br/>being knocked to the ground.
160	Wind Crystals can be used with the Cylinder to let loose a blast of wind.<br/>These winds do little damage but can knock down opponents from far away.<br/>The closer the opponent is, the greater the impact. You also do more damage<br/>with higher Stamina.
161	This skill allows you to crush and age grapes to make wine.<br/>It is the only way your can earn the Sommelier Title.<br/>Perhaps you have a talent for making wine?
162	Binds an enemy with a thread of your Control Bar.<br/>The target continues to take damage even after the skill ends.
163	Wire Pull is a skill that uses the threads of your Control Bar to pull an enemy to you.<br/>It's useful for separating an enemy from the herd, or pulling it away from an ally.
164	Earth Alchemy Mastery
165	Fire Alchemy Mastery
166	Alchemy Mastery
167	Transmutation Mastery
168	Water Alchemy Mastery
169	Wind Alchemy Mastery
170	Tame Wild Animal
171	Arrow Revolver
172	Charge
173	Axe Mastery
174	Tumble
175	Barriers
176	Berserk
177	Blacksmith
178	Blaze
179	Blunt Mastery
180	Fusion Bolt
181	Bow Mastery
182	Bullet Storm
183	Doppelganger
184	Carpentry
185	Chain Cylinder
186	Combo Mastery
187	Combo: Focused Fist
188	Grapple Shot
189	Colossus Marionette
190	Combat Mastery
191	Commerce Mastery
192	Counterattack
193	Combo: Counter Punch
194	Crash Shot
195	Critical Hit
196	Crossbow Mastery
197	Flash Launcher
198	Combo: Charging Strike
199	Defense
200	Fragmentation
201	Assault Slash
202	Combo: Drop Kick
203	Dual Gun Mastery
204	Egg Gathering
205	Elemental Wave
206	Crisis Escape
207	Enchant
208	Encore
209	Evasion
210	Exploration Mastery
211	Bullet Slide
212	Catering
213	Final Hit
214	Final Shot
215	Ingredient Hunting
216	Fire Shield
217	Fireball
218	Firebolt
219	Fishing
220	Flame Burst
221	Tasting
222	Way of the Gun
223	Frozen Blast
224	Stomp
225	Throwing Attack
226	Golden Time
227	Gold Strike
228	Guard Cylinder Mastery
229	Hail Storm
230	Handicraft
231	Harvesting
232	Healing
233	Heat Buster
234	Heavy Armor Mastery
235	Herbalism
236	Hillwen Engineering
237	Hoeing
238	Hydra Transmutation
239	Ice Shield
240	Icebolt
241	Ice Spear
242	Snap Cast
243	Knuckle Mastery
244	Lance Charge
245	Lance Counter
246	Lance Mastery
247	Life Drain
248	Light Armor Mastery
249	Lightning Shield
250	Lightning Bolt
251	Enthralling Performance
252	Bolt Mastery
253	Magic Craft
254	Fire Mastery
255	Ice Mastery
256	Lightning Mastery
257	Magic Mastery
258	Magic Weapon Mastery
259	Magnum Shot
260	Production Mastery
261	Mana Crystallization
262	Mana Shield
263	Act 7: Climactic Crash
264	Act 1: Inciting Incident
265	Control Marionette
266	Act 2: Threshold Cutter
267	Act 6: Crisis
268	Act 9: Invigorating Encore
269	Act 4: Rising Action
270	Metal Conversion
271	Metallurgy
272	Meteor Strike
273	Milking
274	Mining
275	Mirage Missile
276	Spellwalk
277	Mushroom Gathering
278	Battlefield Overture
279	March Song
280	Harvest Song
281	Vivace
282	Dischord
283	Enduring Melody
284	Lullaby
285	Natural Shield
286	Party Healing
287	Fantastic Chorus
288	Pierrot Marionette
289	Playing Instrument
290	Potion Making
291	Study: Potion Poisoning
292	Combo: Pummel
293	Rain Casting
294	Ranged Attack
295	Rare Mineralogy
296	Refining
297	Artifact Investigation
298	Reload
299	Respite
300	Sand Burst
301	Combo: Spinning Uppercut
302	Transformation Mastery
303	Sheep Shearing
304	Shield Mastery
305	Shockwave
306	Gun Ballet
307	Song
308	Smash
309	Combo: Somersault Kick
310	Shock
311	Spider Shot
312	Shyllien Ecology
313	Summon Golem
314	Sword Mastery
315	Synthesis
316	Tailoring
317	Taunt
318	Thunder
319	Water Cannon
320	Weaving
321	Wind Guard
322	Windmill
323	Wind Blast
324	Wine Making
325	Puppet's Snare
326	Wire Pull
